Monday, 4 April 2011

The Fenwatch

The Fenwatch is a grouping of lakes and marches located within the kingdom of the Rose. Known for its hospitality and its mead it also hosts the birthplace of Old king drewik. But all is not well in the marches. Men and women slaughtered in their houses, Children missing and Crops rotting! The church of tyr is sending its high priest to rid this land of the blight It has been wallowing in for the last decade. What mysteries lie within the bogs? will it be death? or rebirth?

Castle Daggerpoint

Hi guys, This adventure area can be dropped into any land mass by just changing some of its history!

Daggerpoint Castle

History:
Just like every thing in the greater area of Fenwatch, This castle is a small wonder/testament to the older races that once lived in this area. Castle dagger point was made to guard a simple caravan trail from marauding bandits and orcs from afar. The castle once housed a farmers field Just inside the main gate, so they could be self sufficient if the time came for s long and drawn out siege. The men stationed in castle daggerpoint were stern dwarfs and humans, Clad in dark-steel And marked with the seal of their fiefdom. They wielded two-handed swords that were forged the day they took the oath to guard the lives of the passerby’s from this castle.

People say This castle gets its name from the Rock just 2 days walk from the gate. The Rock was said to have been used for Druid sacrifices in late harvest time.

Current events:
Lost in the ages Castle Daggerpoint has been missing for two ages.
Some People argue that the castle was taken down for stone in the early 3th age for the great keep at Mahrition. Some people say that the Trolls ate it over time. While some people would have you believe that its still out there housing the ever watchful souls of the guards.

In fact all those rumors are just that, rumors! Well except for the last one. The castle is still out there. But its not filled with the lost souls of the guards. Its a magic school. Training a small priesthood of necromancers for the “betterment” of the area. These Necromancers are part of the Clerical order of the bleak sun. Their only goal in life is to apprise their disgusting god Nurgle



possible Future events:

If the Pcs do not figure out the strange doings whiten the span on a month (or moon cycle) the priesthood will have enough of a sacrifice of gold and flesh to summon their masters entity, The bleak one.

Which will then devour the land slowly.

Friday, 1 April 2011

Tomb of HalIk-detora the wise

Tomb of HalIk-detora the wise

 
Situated with a mile from Dagger point lies a ring of rock still standing in the fen-watch, a small Crypt of dwarfish craftsmanship stands, made using near by granite deposits. This is the final “resting place” of Halik-Detora the wise King of of Kirkwall (from 124 BU). He is in fact still living. He gives the appearance of a middle aged man dressed in a crimson robes writing. Encircled by a ring of magic He is trapped here. His dilemma is this: Back in 225 BU Halk was engaged in a battle of high magicks with a lesser daemon. Mortally wounded by a knife the daemon fled while he had the chance. It is said that within his last seconds of life he encircled himself and a small piece of land with a magick that held his life-force within the land. If he were to leave the circle, He would die. But within his circle  He did not need water food or sleep, Nor could any weapon harm him.
Halik-Detora has since become a fabled mythological figure, Said to bless passerby’s and guard over them while they rested.

This is true

When the players enter with three hexs of the crypt, Every 4 hours the tress sway towards the resting place almost like as if the land its self is inhaling, the players can sleep whiten that range of three hexs and will not have any encounters for that night.

If the player and pin point the location (by ascending a tree or what not) They can clearly see a clearing in the wooded area,They will also notice a small breeze almost pushed them towards the crypt.

Have a storm blow in the day they get into range, With no shelter The storm might overtake the party. Just to add a little incentive to be adventure.

When the crypt is in sight, Play up the suspense by putting some ambient noise, Have lightning crackle

Read aloud “ A grave yard stands atop a hill, With a large crypt in centered on the pinnacle. The cast iron fence surrounding the graveyard has long since rusted over leaning inward towards the crypt. A small brambled dirt path leads up towards the grave yards”

This grave yard is where great men of Florha quest to bury their beloved in hopes that they will be Protected by Halik-detora for eternity

If the Pcs exzamine the grave markers
roll for the names
1 Here lies gravarde learder of the bulderberrys
2 Here lies Goursmon Lord of evergale
3 Here lies Fredrick the bold, Adventure unto death
4 Bodak leader of the white paws
5 Here lies Jake Juals killed in battle
6 Un marked


The wind ever so often pushes up against the players in the direction of the crypt no mater where they are situated on the map.


Read this when the pcs aprocach the crypt Recite the fallowing. “As you ascend the hill you notice that the walls of the crypt are covered from top to bottom with rusted equipment and weapons. Most have decayed into nothing.” Read this when they are standing at the door “ The door stands wide open and you can hardly keep your balance because of the gusts of wind blowing at your back. You can see steps leading down into a dark room.....”



When they descend have Halik-Detoro siting at a huge Desk engraved with runes with his head resting on a book.

As soon as they cross into the circle Halik-Detoro wakes up slowly and rubs his eyes.

And stands

and then bows

“Hailk-Detoro De maskoro The 8th king Of the empire of roses, At your service”

Have any bard roll a bardic knowledge.

Refer the player to a piece paper above.

Thursday, 31 March 2011

The Gnarled Hoof Inn

The Gnarled Hoof

Fren, Fren garret Is ma name.. You beed welcome here any time Travala. Just you hand me the pretty penny and ill hand yha yor lock.

Fren “The hand” Garret
4th level Theif/1st level fighter
Halfling

The Gnarled Hoof Is a fine establishment for Resting/Drinking/Fighting/Fornication. (Or RDFF for short) Run by the garret family since The great elven Assembly fell into the slump its in now. 3998 Years to be precise. Glen Garret was the first half-ling to set foot into the Fen-watch with his wife Marry Prodlook. Looking to find a farming community that would allow His kind to settle in. once his Farm was razed by “gods know what” at “Gods know when” For “gods know Why” He turned to heavy drinking. Which led his wife to ask a simple question... “how is this ever going to make me money?” Glen smiled And passed out, and ever since the Garret Family has been brew-master/Brew-sellers since the dawn of the 4th age.

Built from The Cherry redwood which is ever in abundance in the Fen-watch The most recent reincarnation of the “Drinkery” ( The last one was burnt down), was built to western dwarfish standards Just late last Year. But thanks to the Garret fortune, looks better than ever. The I beam Of the “Drinkery” is said to weigh just over 1500 Pounds and was hauled begrudgingly from the Dailsh forest from the north, the giant piece of wood is said to calm Horses/Lesserfolk of the area.

The Brewery is Shrouded in mystery because know one know where it resides. But with the amount of ale that is consumed, It must be a LARGE area.

The inn is a two story building made out of rough hewed stone. While the inside is made of Pine/Cherry woods. The inn has a large entry way, Which is also the common area for sleeping. This room centered with a small fire place emits a forge like heat, People say that you can feel the heat from the out side on cold neverwinter days.

Fren Garret: Master proprietor of the gnarled Hoof, Is a motley fellow. His clothes are ripped from countless weight increases. Hair slicked back from the sweat of the fires. But the man has a stellar sense of moral direction. He will trust anyone anywhere for anything. Be it The tab you cant pay, or the fights you start, this man will forgive you at a drop of a helmet.

That being said, Very wrathful when it comes to people trying to court his daughters.


Heilda Garret: Wife/Master of Fren. The most lady like of the hill dunlings you will ever meet, Hilda at any time can be found at the kitchen, Cooking/Cleaning/Salting/Storing/Washing any thing the girls hand her. She is not so morally righteous when it comes to her/Frens Business. Known to hide criminals or sell stolen items for even the smallest profit. She is a business woman, And she will tell you that.


Kara Garret: At age 35 Kara MUST be a witch, Her beauty could stop an Orc from fighting, an Orger eating, and a elf from prancing around all willy nilly like. She assumes the role of the barmaid. And no one complains If it was not for the beer that is dirt cheep, the Men would show up just for Kara. Her personality unfortunately takes up after her mother, Bargaining/Hiding/Cheating to get her way. That being said, when in trouble she just has to bat her eyes and her father soon forgets it.


Katylin Garret: Like most girls her age, in the Fenwatch; Katylin is obsessed with swords/fighting tales. And would pay money to see an Orc fight a crocodile bare handed. She is in control of the inn, But is most of the time MIA during most of the day because of her wanderlust.

Teleporting into the blogosphere

Hi All!

I will deflower this blog with a song from Florah the land of myth and legend...

The hale rained
an earthquake hit
and then a gust of wind
then all I saw then was my reflection

My comrades stood encased with glass
No sounds
No movement
just death

The havens then opened
a man then appeared
Clenched jaw he stood angered at them.


THIS IS MY THANKS?
A voice rang
FOR WHAT I HAVE GIVEN?

The light ended

And I looked on the face of my god
And I wept
- The vengeance of Tyr