tag:blogger.com,1999:blog-68123139829207944452024-03-12T18:15:35.601-07:00Necromantic RamblesJourney into the a land of monsters and myth, Where Kings rule over lands of great mystery and strife.
Florha lands of the godsGrax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-6812313982920794445.post-27025030509081826412011-06-21T10:20:00.000-07:002011-06-21T10:20:55.323-07:00Yes, I am still Here!Hey, Sorry for all that not Bloging thing.<br />
<br />
To make up for it, I am going to put up a dungeon room a day!<br />
<br />
Starting with the Ruined monastery of Thoth. <br />
<br />
<div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Ruin Type: Ruined monastery of Thoth </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Reason of destruction: A Culling instituted by the knights of Tyr trying to bury a secrete </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Inhabitants: A group of Vanir who are There to find the body of Tel Shock A fabled necromancer of the iron syndicate.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">3 Vanir Criminals</div><div style="margin-bottom: 0in;">6 hobgoblins (three with long swords Three with shields and maces) who are hiding in the monastery</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Every 4 hours roll a die 6 if 1 an encounter occurs</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">1. 1d4 Vanir criminals (Nearing the end of their of there repentance)</div><div style="margin-bottom: 0in;">2. 1d6 Orcin Scouts, Who are scouting for “The tower of GHUL” </div><div style="margin-bottom: 0in;">3. 1 VERY lost Ogre</div><div style="margin-bottom: 0in;">4. 3 Apostates Hiding from their judgment</div><div style="margin-bottom: 0in;">5. 1 Old man looking for his “Son”</div><div style="margin-bottom: 0in;">6 1d12 Knights of Tyr Hunting Apostates (The players ARE trespassing)</div><div style="margin-bottom: 0in;">7. 1d4 Black Bears</div><div style="margin-bottom: 0in;">8. 5 Necromancers in training gathering herbs</div><div style="margin-bottom: 0in;">9. 1 hungry owl bear</div><div style="margin-bottom: 0in;">10. 3 feral trolls</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Intro: The monastery</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">you crest over a small hill and spot in the distance the monastery you have been looking for. The complex is perched on a overhang and is walled, your gut wrenches when you come to realize that it seems it could fall into the ocean at any moment. And worse yet, you feel the tell tale feeling of magic flowing over you as you stare bewitched at a young man</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">1: His death sentence</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">A boy of 18 seasons clothed in black metal with a grimacing bone white mask and clutching at a fur cape stands stationary in the middle of the trail. His chest bears the symbol of a predatory bird with a tightly clenched spear in its talons. </div><div style="margin-bottom: 0in;">At his side rests a large spear slightly warped from time and use. On his other, a shield bearing a green X with Runes below it.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">If approached He will shrug his shield into a defensive stance and sing:</div><div style="margin-bottom: 0in;"><br />
</div><div dir="ltr" id="page"><div dir="ltr" id="content-container"><div dir="ltr" id="content"><div dir="ltr" id="watch-container"><div dir="ltr" id="watch-main-container"><div dir="ltr" id="watch-main"><div dir="ltr" id="watch-panel"><div dir="ltr" id="watch-info"><div dir="ltr" id="watch-description"><div dir="ltr" id="watch-description-clip"><div dir="ltr" id="watch-description-text"><br />
<br />
<br />
<br />
<a href="" name="eow-description"></a>She came to me one morning<br />
One lonely Sunday morning<br />
Her long hair flowing<br />
In the midwinter wind<br />
I know not how she found me<br />
For in darkness I was walking<br />
And destruction lay around me<br />
From a fight I could not win<br />
Ah ah ah ...<br />
<br />
She asked me name my foe then<br />
I said the need within some men<br />
To fight and kill their brothers<br />
Without thought of love or God<br />
And I begged her give me horses<br />
To trample down my enemies<br />
So eager was my passion<br />
To devour this waste of life<br />
Ah ah ah ...<br />
<br />
But she wouldn’t think of battle that<br />
Reduces men to animals<br />
So easy to begin<br />
And yet impossible to end<br />
For she, the mother of our men<br />
Who counseled me so wisely, then<br />
I feared to walk alone again<br />
And asked if she would stay<br />
Ah ah ah ...<br />
<br />
Oh lady, lend your hand outright<br />
And let me rest here at your side<br />
Have faith and trust<br />
In peace, she said<br />
And filled my heart with life<br />
There is no strength in numbers<br />
Have no such misconception<br />
But when you need me<br />
Be assured I wont be far away<br />
Ah ah ah ...<br />
<br />
Thus having spoke, she turned away<br />
And though I found no words to say<br />
I stood and watched until I saw<br />
Her black coat disappear<br />
My labor is no easier<br />
But now I know I'm not alone<br />
I find new heart each time<br />
I think upon that windy day<br />
And if one day she comes to you<br />
Drink deeply from her words so wise<br />
Take courage from her<br />
As your prize<br />
And say hello from me<br />
Ah ah ah ...</div></div></div></div></div></div></div></div></div></div></div><div style="margin-bottom: 0in;">He charges into Melee, and is easily cut down. He dies gurgling with a smile on his face.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">AC: 8</div><div style="margin-bottom: 0in;">HP: 6</div><div style="margin-bottom: 0in;">HD: 2</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Equipment: </div><div style="margin-bottom: 0in;">1 spear</div><div style="margin-bottom: 0in;">1 +1 Mask of the Raven</div><div style="margin-bottom: 0in;">1 +1 Shield of warmth</div><div style="margin-bottom: 0in;">1 +1 Suit Black Chain mail</div><div style="margin-bottom: 0in;">2 SP</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Mask of The Raven:</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">“Some men Are best left alone, especially the ones bearing the raven. They're a hollow men. Ones that exist only pay their debt to me”</div><div style="margin-bottom: 0in;">- The Raven's Teachings </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">The Vanir Have only one god, The raven queen. The god of repentance and execution, This mask is one of pain, Made from metal and painted to look as bone. Then It bears the curse of the raven queen, and is given to a criminal who is sent into an enemy Territory. This Mask Causes Large scale Hallucinations where the wearer experiences painful memory's until “Repentance is paid in full” ( To kill an enemy for each year the wear has lived).</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Value: “Its Cursed! NO WAY” </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Shield of warmth</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">“Go forth and concur the north men.”</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">When The Dwarven King Turadin Decide to push his fiefdom into the north, The main peril of such a monumental task is the elements that would kill the men over time. So Turadin set to the task of crafting magical equipment that would emanate the heat of a Blazing fire </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">With this item a man can stay warm no matter what befalls the user</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Value: item value + 4000 GP</div><div style="margin-bottom: 0in;"><br />
</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-10655831763703406142011-04-20T08:38:00.000-07:002011-04-20T08:38:09.587-07:00Places of the Floren Empire<div style="margin-bottom: 0in;">The places of the Floren at a glance.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><b>Fenwatch:</b> The Fenwatch is a cluster of land near the Southern tip of the Empire. The land is Known for its deep lakes and smelly Marshes, and As a result people are dissuaded from entering into the fenwatch. The fenwatch is loosely populated and the people living whiten are considered “Marsh people” (Think the Cajun people). Though the people live Hard lifestyles they enjoy a close knit community with little to none outside interference.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><b>The Golden Coast:</b> Situated on the far west coast of the empire This long strip of land is the longest non patrolled Highway of the empire. Stretching from the bottom of the empire and snaking its way beside the sea and warping around the top of the continent. Most men and women of the Floren empire live on the coast in small walled towns or Large city's making for a wonderful vibrant society of merchants and specialty workers. Though vastly uncontrolled the peoples take solace in small professional militias and highly trained body guards.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><b>Irongate:</b> The vast amount of land in the middle of the Floren empire belongs to Throne it self, and the city that houses it. Back before the Floren empire was conceived There stood a great Merchants guild called Irongate. It was ran by the dwarfs of Ironhill and their thralls, They ruled for many years enforcing harsh rules and horrible punishment for the crime smitten. And one day, They all disappeared.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Now Iron gate stands as the center of the Floren empire, With hundred of people living in the capitol of the realm, Overlook. A proud city that always seems to be milling or building or digging or farming. </div><div style="margin-bottom: 0in;">Always. The city holds the throne of which good king Joseph sits dictating what need to be done for which situation.</div><div style="margin-bottom: 0in;"><br />
</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com2tag:blogger.com,1999:blog-6812313982920794445.post-69487306813029003072011-04-13T11:21:00.000-07:002011-04-13T11:22:41.126-07:00Session 1: MURDER???? IN MY INN?Ahhhhh, it feels good that after six months of planning and scheming like a madman. I could finaly sit down with the guys and play the bloody game.<br />
<br />
Well for 25 minutes before people had to leave<br />
<br />
Also with an HOUR of character generation for a LL game. Not that I should be complaining about that. it was good to see all the guys again and they have some wonderful characters that are just rearing to play with. <br />
<br />
any hoo <br />
<br />
I started with a small anecdote about why and where they are:<br />
<div style="margin-bottom: 0in;">“ You Stand wet cold and dejected in front of a male Elf. Bugs, rain, and highway fees Has made this one of the worst treks you have ever included yourself in on . All of this Just to go get into the fenwatch. A glorified marsh. Not to mention that the Floren empire has not payed you for your time spent soldering. </div><div style="margin-bottom: 0in;">“Dont forget about me.” </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Those words echo </div><div style="margin-bottom: 0in;">Davids lasts words echo. He died when you were ambushed on a patrol out in the syndicate highlands, David took a arrow for you a poisoned one, it was a slow death</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">the man Snaps “ Who gave you my sons sword?” He points at you </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"> his eyes seem to hollow when he realizes</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">His legs give out and he drops to a low milking stool. Staring with a solemn intensity at his sons sword."</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">And so the shenanigans begun when a kid popped out from behind the stable where they were talking to the Mr Summerland. and walked up to Regnar the mountain troll.... I wont bore you with the "Deets" (details) but it ended with the troll slapping the kid and angering the father who then threw them out and back onto the road.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">But thank god for the well spoken Yeoman Of the group who talked his way back into the inn (Using Sirs and the like). After an awkward dinner and "funeral" they were sent to bed. only to be awoken by the sounds of slamming doors and yelling. Trill the assassin was in the room closest to the late night Debacle and was adamant in looking out the window. Where he saw a mugging taking place involving a scholar that they met earlier an three barely clothed ruffians that were stealing papers from the scholar. </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">An explosion and A bright flash of light occurs Trill then falls faint and collapses to the ground.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">The others rush downstairs with the other guests and find the Mage stabbed, a ruffian missing his upper torso and paper strewn about.after a short chase into the woods the ruffians jump on their horses and make their getaway.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">with no clues of who scholar is or why he was killed, They are only left with the papers strewn about.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">After much deliberation and time, the papers seem to be filled with complex mathematical equations coupled lunar cycles.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">after even more time and deliberation the thief solves the math equations and figures out that a tower is set to rise from the nearby sea every ten decades.</div><div style="margin-bottom: 0in;">And the date it said to rises out of the ocean is tonight.....</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">all in all the session was to short and we were missing two player.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">But it was still fun.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">-Grax</div><div style="margin-bottom: 0in;"><br />
</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-83406045079814566202011-04-12T09:02:00.000-07:002011-04-12T09:02:44.009-07:00Recent history of Florah<div style="margin-bottom: 0in;"></div><div style="margin-bottom: 0in;">BU: before unification</div><div style="margin-bottom: 0in;">AU: after unification</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Start: 0 BU Year of the Golem</div><ul><ul><li><div style="margin-bottom: 0in;">The start of known time. And the first recordings of the petal throne- a non violent malevolent leadership made up of the elders of wandering nomads. </div><div style="margin-bottom: 0in;">( the fist recorded society and the founder of the “Common tongue” a way to talk to other tribes and leaders)</div></li>
<li><div style="margin-bottom: 0in;">The magicians guild is formed (Teaching the ways of peace though knowledge) </div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">250 BU Year of the Ram</div><ul><ul><li><div style="margin-bottom: 0in;">The petal throne was crushed by the Irongate empire- a lose knit band of merchant clans (Houses) bent on controlling the land the petal</div></li>
<li><div style="margin-bottom: 0in;">(The first recorded ruler of the clans was Coarath Bendith, But was over thrown by a rival later that year) </div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">270 BU Year of the Fox</div><ul><ul><li><div style="margin-bottom: 0in;">The the next Irongate leader is chosen.</div></li>
<li><div style="margin-bottom: 0in;">An splinter group of the magicians guild is formed, Naming themselves the necromancers (the magicians guild demanded that they stopped their self sacrifice or “self mutilation”)</div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">300 BU The cataclysm</div><ul><ul><li><div style="margin-bottom: 0in;">The irongate conglomerate fall For a unknown cause</div></li>
<li><div style="margin-bottom: 0in;">Florah falls back into chaos</div></li>
</ul></ul><ul><ul><div style="margin-bottom: 0in;"></div></ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">400 BU: Year of our lord</div><ul><ul><li><div style="margin-bottom: 0in;">A boy is born to a guardsman in a merchants tower in the fenwatch</div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">435 BU: Year of miracles</div><ul><ul><li><div style="margin-bottom: 0in;">A war breaks out between two warlords that will decide who rules florah</div></li>
<li><div style="margin-bottom: 0in;">During the battle of guromonda hold both the warlords are fatefully wounded by each others swords, and are forced with a decision. Both without sons their kingdoms will split apart. </div></li>
<li><div style="margin-bottom: 0in;">Whilst bleeding out They decide to give their kingdoms to a young warrior named tyr </div></li>
<li><div style="margin-bottom: 0in;">The warlords perish and tyr is crowned the second ruler of florah</div></li>
<li><div style="margin-bottom: 0in;">Tyr unites both kingdoms and rules for the next 100 years.</div></li>
<li><div style="margin-bottom: 0in;">The necromancer guild swears fealty to the throne</div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">465 BU: Year of deceit </div><ul><ul><li><div style="margin-bottom: 0in;">The magicians guild elects their second Arch Mage a warlock named Sullunar of the wild</div></li>
<li><div style="margin-bottom: 0in;">He gathers a force to overthrow Tyr and his empire, in hope to rule Florah for himself</div></li>
<li><div style="margin-bottom: 0in;">The war of Sullunar the warlock begins</div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"></div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">1 AU Year of god hood</div><ul><ul><li><div style="margin-bottom: 0in;">Tyr destroys Sullunar in battle, ending the war.</div></li>
<li><div style="margin-bottom: 0in;">Tyr ascends to godhood to better watch his kingdom</div></li>
<li><div style="margin-bottom: 0in;">Tyr decrees that all races equal.</div></li>
<li><div style="margin-bottom: 0in;">Tyr decrees that magic is outlawed</div></li>
<li><div style="margin-bottom: 0in;">Tyr decrees all religion shall be unified into one “Great church”</div></li>
<li><div style="margin-bottom: 0in;">All Magicians are now gaurded by an holy church order “The knights of Tyr” </div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">2 AU Time of peace </div><ul><ul><li><div style="margin-bottom: 0in;">A Renaissance occurs</div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">1346 AU </div><ul><ul><li><div style="margin-bottom: 0in;">Tyr has not been heard since 1000 AU</div></li>
<li><div style="margin-bottom: 0in;">skeptics believe he has left for good</div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">1365 AU: year of the dragon</div><ul><ul><li><div style="margin-bottom: 0in;">A new emperor is chosen by Laying hundreds of toys outin hopes of a child picking the childhood toys of tyr</div></li>
</ul></ul><ul><ul><li><div style="margin-bottom: 0in;">The third emperor of Florah is named Fenrick Du galard</div></li>
<li><div style="margin-bottom: 0in;">the Suldante empire forms</div><div style="margin-bottom: 0in;">( a group of deep wilderness dwellers that value nature over man)</div><div style="margin-bottom: 0in;"></div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">1458 AU: </div><ul><ul><li><div style="margin-bottom: 0in;">Fenrick Du Galard dies by assassination </div></li>
<li><div style="margin-bottom: 0in;">Domonic Havaland (a Suldanese man) seizes the throne </div><div style="margin-bottom: 0in;"></div></li>
</ul></ul><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">3453 AU:</div><div style="margin-bottom: 0in;">-The Suldanite wars begin and Florah is engulfed in an miserable 30 year war</div><div style="margin-bottom: 0in;">- Gulma Future feared Orc warlord is born</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">3483 AU: </div><div style="margin-bottom: 0in;">-Brin summerland is killed by a Suldanese scout</div><div style="margin-bottom: 0in;">-The Suldanite war ends when both armies call truce on the grounds of bankruptcy </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><u><b>Your journey begins </b></u></div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
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</div><div style="margin-bottom: 0in;"><br />
</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-75007825730210852282011-04-07T13:43:00.000-07:002011-04-08T11:09:49.271-07:00We dont sleep.<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">....And you could hear them chanting their vile songs as they surrounded the monastery as if to announce what they are about to commit</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">I can still hear them</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">We don't sleep.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><a href="http://1.bp.blogspot.com/-GjlRHBnJ_lc/TZ4gRXpykxI/AAAAAAAAAB4/bN5KYBWBqbg/s1600/imagesCAH93L6S.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" r6="true" src="http://1.bp.blogspot.com/-GjlRHBnJ_lc/TZ4gRXpykxI/AAAAAAAAAB4/bN5KYBWBqbg/s1600/imagesCAH93L6S.jpg" /></a> for sleep is for the weak. </div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">We will eat.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">to fill our hungered souls.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">we just kill.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Rend the flesh from bone.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">we wont stop.</div>Your tears will bring us joy.<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">You will Die</div>for that is what we are.<br />
<br />
<br />
-<span style="background-color: black;">Klive Farand's first hand account of the attack on Bulmak monastery</span>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-69588507277783573212011-04-07T08:21:00.000-07:002011-04-07T08:21:00.792-07:00House rules!<div style="margin-bottom: 0in;"><span style="font-size: medium;">Hi Guys Just some house rules today, Then some more Castle Daggerpoint Adventures.</span></div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><span style="font-size: medium;"><u><b>Character Generation</b></u></span></div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><span style="font-size: medium;">1.<span style="font-family: Times-Roman, sans-serif;">Roll for the six ability scores using 3d6 In any order (</span><span style="font-family: Times-Roman, sans-serif;"><i>discounting ones and twos</i></span><span style="font-family: Times-Roman, sans-serif;">) and then sprinkle two points around to where you see fit. </span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">2. Then pick a race in which the ability scores qualify</span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">3. Pick a class </span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">4. If a fighter or fighter sub-class (IE Barbarian) is chosen and the character has 18 strength, roll for percentile strength.</span></span></div><div style="margin-bottom: 0in;"><span style="font-size: medium;"><span style="font-family: Times-Roman, sans-serif;">5. Determine height, weight, and starting age, and once again adjust the ability scores accordingly.</span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">6. Roll for starting hit points. Multi-class characters need to keep track of the separate rolls made</span></span></div><div align="left" style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">for each class.</span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">7. Choose an alignment. Lawful-Neutral-Chaotic </span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">8. Record Class-specific choices and computations: Spells, Thief Ability’s, Class-specific Ability's </span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">9. Clerics Pick A religion (Ask DM for bonus Domain spells )</span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">10. Roll For gold And buy starting equipment.</span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">11.Choose starting languages. A character starts with none, some, or all of the additional language slots from intelligence. It is often wise to leave a few slots open to learn new languages during the course of play. All characters with the exception of barbarians have literacy in any languages they start with.</span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">12. Spell-casters choose their default spells memorized list.</span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: medium;">13.Choose a name for your character, and any other pertinent background or physical details. Non-clerics may choose a religion if they desire.</span></span></div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"></div><div style="margin-bottom: 0in;"><span style="font-size: medium;"><u><b>Classes</b></u></span></div><div style="margin-bottom: 0in;"><span style="font-size: medium;"><u><b>House Ruled Class-specific information </b></u></span></div><div style="margin-bottom: 0in;"><br />
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</div><div style="margin-bottom: 0in;">Cleric</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">• Turn Undead – This affects undead that can hear the cleric’s exhortations and see him wave his holy symbol. In many cases, undead will be turned that the cleric cannot himself see. Otherwise, there is no maximum range to this effect.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Druid</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">• Shape-change - Druids cannot cast spells while shape-changed.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Barbarian</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Mixing with Magicians - Barbarians can adventure with magic-users and clerics even at 1st level. However, they will not come to their aid and they certainly won't allow themselves to be recipients of beneficial spells </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Rangers</div><div style="margin-bottom: 0in;"><br />
</div><div align="left" style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: small;">Surprise - Rangers cannot gain their special surprise bonus wearing anything heavier than studded leather armor. Rangers improve the standard chance of surprise by 1; I.E. the normal 2 in 6 becomes 3 in 6; if surprising another party with a ranger in it they even the chance to 2 in 6.</span></span></div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Thieves</div><div style="margin-bottom: 0in;"><br />
</div><div align="left" style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: small;">Find Traps - If the thief fails the percentile roll, he/she can still possibly find the trap by asking to check for the right things, as can any character class. Basically the percentile roll reflects the character's skill, but does not negate the player's skill.</span></span></div><div align="left" style="margin-bottom: 0in;"><br />
</div><div align="left" style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: small;">Move Silently – This skill is generally only necessary outside of melee combat. A failure on the check does not mean the thief was heard; the thief is still moving quietly. But the opposition can now roll for hearing </span></span></div><div align="left" style="margin-bottom: 0in;"><br />
</div><div align="left" style="margin-bottom: 0in;"><span style="font-family: Times-Roman, sans-serif;"><span style="font-size: small;">Remove Traps - Failure to remove a trap does not immediately trigger it. Instead, a d6 is rolled where 1-3 = safe and can try again, 4-6 = trap set off</span></span></div><div align="left" style="margin-bottom: 0in;"><br />
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</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-29985669523447685532011-04-05T07:51:00.000-07:002011-04-05T07:51:05.194-07:00Encounters in or around Castle Daggerpoint #1 <div style="margin-bottom: 0in;">Encounters 1: Dead man cometh</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">As the Pc's arivve at the rock looking for any clues that could betray the the bleak sun, tell them that the weather has turned sour while they are trudging though the Fens. Tell them that the air they breath is colder, the fog is thick and your hopes of this being a only a days excursion ripped to shreds. As they reach the rock tell them the storm that was brewing for the last 5 hours has now came to its precipice with the slow pitter patter of cold water on your helmets or hoods.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Features: The area on which they stand was a sacrificial plot, where the old drudiac gods were apeaised. The only prominent feature in this clearing is a 3 foot high chisled rock that has been made to look like a Dirk with iron bands used to subdue the sacrifices to the rock.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">This whole clearing is on a slight incline which leads to a hilltop on which they can take in the utter drabness of the surrounding area. But on the bottom of this incline lies a treeline save for a small well trodden pathway. Wich leads into a steep valley wall.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Denizens:</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">While the party’s is deciding what to do, have the wisest make a perception check, If failed Blindside them with the following.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">6 Black guards</div><div style="margin-bottom: 0in;">1 Bleak reaper</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">as they squabble have the Bleak reaper step out into the clearing (put some metal music on! :) ) </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Description: As you talk among your selfs (insert name of ranger/scout) Holds his hands up to hold conversation. His eyes widen with horor. A man on top of the hill stands with 6 other men dressed in black iron. The man in the cloak stands head and shoulders above the other men, holding what seems to be a wheat scythe in one hand. He points at (roll dice to figure out who) the men around him march down the hill.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Have the player that was pointed at Make a save or die roll. Have him fall unconscious if he fails.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Fight!!:</div><div style="margin-bottom: 0in;">the bleak guards are Highly skilled Monks that have been trained in the art of infighting. Though they look like killers, They are only skilled at subduing their quarry, so they can be sacrificed later.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">They march down hill while chanting their disgusting hymns and draw their clubs/cleavers. And charge down hill.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">They receive a +4 circumstance to hit when charging because of momentum.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">They flee down the hill When more than 4 of them are dead.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Experience 350 XP</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Developments: </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">While fleeing seems cowardly, It was a smart move for them, in either case the Pc's Have to choose between following the Cloaked MU or follow the 3 cultists.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Both leads to castle Daggerpoint.</div><div style="margin-bottom: 0in;"><br />
</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-84578245484685129592011-04-04T07:38:00.000-07:002011-04-04T07:38:57.896-07:00The FenwatchThe Fenwatch is a grouping of lakes and marches located within the kingdom of the Rose. Known for its hospitality and its mead it also hosts the birthplace of Old king drewik. But all is not well in the marches. Men and women slaughtered in their houses, Children missing and Crops rotting! The church of tyr is sending its high priest to rid this land of the blight It has been wallowing in for the last decade. What mysteries lie within the bogs? will it be death? or rebirth?<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-GEC07bI3PoM/TZnWkQNSRbI/AAAAAAAAABM/5TYp2TTcgX4/s1600/mymap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" r6="true" src="http://4.bp.blogspot.com/-GEC07bI3PoM/TZnWkQNSRbI/AAAAAAAAABM/5TYp2TTcgX4/s320/mymap.png" width="320" /></a></div><div style="margin-bottom: 0in;"><br />
</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-3049955827400583842011-04-04T07:07:00.000-07:002011-04-04T07:07:37.482-07:00Castle Daggerpoint<div style="margin-bottom: 0in;">Hi guys, This adventure area can be dropped into any land mass by just changing some of its history!</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Daggerpoint Castle</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">History:</div><div style="margin-bottom: 0in;">Just like every thing in the greater area of Fenwatch, This castle is a small wonder/testament to the older races that once lived in this area. Castle dagger point was made to guard a simple caravan trail from marauding bandits and orcs from afar. The castle once housed a farmers field Just inside the main gate, so they could be self sufficient if the time came for s long and drawn out siege. The men stationed in castle daggerpoint were stern dwarfs and humans, Clad in dark-steel And marked with the seal of their fiefdom. They wielded two-handed swords that were forged the day they took the oath to guard the lives of the passerby’s from this castle.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">People say This castle gets its name from the Rock just 2 days walk from the gate. The Rock was said to have been used for Druid sacrifices in late harvest time. </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Current events: </div><div style="margin-bottom: 0in;">Lost in the ages Castle Daggerpoint has been missing for two ages.</div><div style="margin-bottom: 0in;">Some People argue that the castle was taken down for stone in the early 3th age for the great keep at Mahrition. Some people say that the Trolls ate it over time. While some people would have you believe that its still out there housing the ever watchful souls of the guards.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">In fact all those rumors are just that, rumors! Well except for the last one. The castle is still out there. But its not filled with the lost souls of the guards. Its a magic school. Training a small priesthood of necromancers for the “betterment” of the area. These Necromancers are part of the Clerical order of the bleak sun. Their only goal in life is to apprise their disgusting god Nurgle</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">possible Future events:</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">If the Pcs do not figure out the strange doings whiten the span on a month (or moon cycle) the priesthood will have enough of a sacrifice of gold and flesh to summon their masters entity, The bleak one.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Which will then devour the land slowly.</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-57564859722995112432011-04-01T07:47:00.000-07:002011-04-01T08:56:21.957-07:00Tomb of HalIk-detora the wise<div style="margin-bottom: 0in;">Tomb of HalIk-detora the wise</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Situated with a mile from Dagger point lies a ring of rock still standing in the fen-watch, a small Crypt of dwarfish craftsmanship stands, made using near by granite deposits. This is the final “resting place” of Halik-Detora the wise King of of Kirkwall (from 124 BU). He is in fact still living. He gives the appearance of a middle aged man dressed in a crimson robes writing. Encircled by a ring of magic He is trapped here. His dilemma is this: Back in 225 BU Halk was engaged in a battle of high magicks with a lesser daemon. Mortally wounded by a knife the daemon fled while he had the chance. It is said that within his last seconds of life he encircled himself and a small piece of land with a magick that held his life-force within the land. If he were to leave the circle, He would die. But within his circle He did not need water food or sleep, Nor could any weapon harm him.</div><div style="margin-bottom: 0in;">Halik-Detora has since become a fabled mythological figure, Said to bless passerby’s and guard over them while they rested.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">This is true</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">When the players enter with three hexs of the crypt, Every 4 hours the tress sway towards the resting place almost like as if the land its self is inhaling, the players can sleep whiten that range of three hexs and will not have any encounters for that night.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">If the player and pin point the location (by ascending a tree or what not) They can clearly see a clearing in the wooded area,They will also notice a small breeze almost pushed them towards the crypt.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Have a storm blow in the day they get into range, With no shelter The storm might overtake the party. Just to add a little incentive to be adventure.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">When the crypt is in sight, Play up the suspense by putting some ambient noise, Have lightning crackle</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Read aloud “ A grave yard stands atop a hill, With a large crypt in centered on the pinnacle. The cast iron fence surrounding the graveyard has long since rusted over leaning inward towards the crypt. A small brambled dirt path leads up towards the grave yards”</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">This grave yard is where great men of Florha quest to bury their beloved in hopes that they will be Protected by Halik-detora for eternity</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">If the Pcs exzamine the grave markers</div><div style="margin-bottom: 0in;">roll for the names</div><div style="margin-bottom: 0in;">1 Here lies gravarde learder of the bulderberrys</div><div style="margin-bottom: 0in;">2 Here lies Goursmon Lord of evergale</div><div style="margin-bottom: 0in;">3 Here lies Fredrick the bold, Adventure unto death</div><div style="margin-bottom: 0in;">4 Bodak leader of the white paws</div><div style="margin-bottom: 0in;">5 Here lies Jake Juals killed in battle</div><div style="margin-bottom: 0in;">6 Un marked</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">The wind ever so often pushes up against the players in the direction of the crypt no mater where they are situated on the map.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Read this when the pcs aprocach the crypt Recite the fallowing. “As you ascend the hill you notice that the walls of the crypt are covered from top to bottom with rusted equipment and weapons. Most have decayed into nothing.” Read this when they are standing at the door “ The door stands wide open and you can hardly keep your balance because of the gusts of wind blowing at your back. You can see steps leading down into a dark room.....”</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">When they descend have Halik-Detoro siting at a huge Desk engraved with runes with his head resting on a book.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">As soon as they cross into the circle Halik-Detoro wakes up slowly and rubs his eyes.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">And stands</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">and then bows</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">“Hailk-Detoro De maskoro The 8<sup>th</sup> king Of the empire of roses, At your service”</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Have any bard roll a bardic knowledge. </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">Refer the player to a piece paper above.</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-70778945652996517142011-03-31T13:10:00.000-07:002011-03-31T13:10:48.644-07:00The Gnarled Hoof Inn<div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"><a href="http://img.photobucket.com/albums/v314/billiam/GW_merp_inn_plan_lv2.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="240" r6="true" src="http://img.photobucket.com/albums/v314/billiam/GW_merp_inn_plan_lv2.jpg" width="320" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The Gnarled Hoof</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Fren, Fren garret Is ma name.. You beed welcome here any time Travala. Just you hand me the pretty penny and ill hand yha yor lock.</div><br />
Fren “The hand” Garret<br />
4th level Theif/1st level fighter<br />
Halfling<br />
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The Gnarled Hoof Is a fine establishment for Resting/Drinking/Fighting/Fornication. (Or RDFF for short) Run by the garret family since The great elven Assembly fell into the slump its in now. 3998 Years to be precise. Glen Garret was the first half-ling to set foot into the Fen-watch with his wife Marry Prodlook. Looking to find a farming community that would allow His kind to settle in. once his Farm was razed by “gods know what” at “Gods know when” For “gods know Why” He turned to heavy drinking. Which led his wife to ask a simple question... “how is this ever going to make me money?” Glen smiled And passed out, and ever since the Garret Family has been brew-master/Brew-sellers since the dawn of the 4th age.</div><br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Built from The Cherry redwood which is ever in abundance in the Fen-watch The most recent reincarnation of the “Drinkery” ( The last one was burnt down), was built to western dwarfish standards Just late last Year. But thanks to the Garret fortune, looks better than ever. The I beam Of the “Drinkery” is said to weigh just over 1500 Pounds and was hauled begrudgingly from the Dailsh forest from the north, the giant piece of wood is said to calm Horses/Lesserfolk of the area.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div>The Brewery is Shrouded in mystery because know one know where it resides. But with the amount of ale that is consumed, It must be a LARGE area.<br />
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The inn is a two story building made out of rough hewed stone. While the inside is made of Pine/Cherry woods. The inn has a large entry way, Which is also the common area for sleeping. This room centered with a small fire place emits a forge like heat, People say that you can feel the heat from the out side on cold neverwinter days.</div><br />
Fren Garret: Master proprietor of the gnarled Hoof, Is a motley fellow. His clothes are ripped from countless weight increases. Hair slicked back from the sweat of the fires. But the man has a stellar sense of moral direction. He will trust anyone anywhere for anything. Be it The tab you cant pay, or the fights you start, this man will forgive you at a drop of a helmet.<br />
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</div>That being said, Very wrathful when it comes to people trying to court his daughters.<br />
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<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Heilda Garret: Wife/Master of Fren. The most lady like of the hill dunlings you will ever meet, Hilda at any time can be found at the kitchen, Cooking/Cleaning/Salting/Storing/Washing any thing the girls hand her. She is not so morally righteous when it comes to her/Frens Business. Known to hide criminals or sell stolen items for even the smallest profit. She is a business woman, And she will tell you that.</div><br />
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</div>Kara Garret: At age 35 Kara MUST be a witch, Her beauty could stop an Orc from fighting, an Orger eating, and a elf from prancing around all willy nilly like. She assumes the role of the barmaid. And no one complains If it was not for the beer that is dirt cheep, the Men would show up just for Kara. Her personality unfortunately takes up after her mother, Bargaining/Hiding/Cheating to get her way. That being said, when in trouble she just has to bat her eyes and her father soon forgets it.<br />
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<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Katylin Garret: Like most girls her age, in the Fenwatch; Katylin is obsessed with swords/fighting tales. And would pay money to see an Orc fight a crocodile bare handed. She is in control of the inn, But is most of the time MIA during most of the day because of her wanderlust.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com0tag:blogger.com,1999:blog-6812313982920794445.post-32194684484572086852011-03-31T12:22:00.000-07:002011-03-31T12:22:15.632-07:00Teleporting into the blogosphereHi All!<br />
<br />
I will deflower this blog with a song from Florah the land of myth and legend...<br />
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<div style="margin-bottom: 0in;">The hale rained</div><div style="margin-bottom: 0in;">an earthquake hit</div><div style="margin-bottom: 0in;">and then a gust of wind</div><div style="margin-bottom: 0in;">then all I saw then was my reflection</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">My comrades stood encased with glass</div><div style="margin-bottom: 0in;">No sounds</div><div style="margin-bottom: 0in;">No movement </div><div style="margin-bottom: 0in;">just death</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">The havens then opened </div><div style="margin-bottom: 0in;">a man then appeared</div><div style="margin-bottom: 0in;">Clenched jaw he stood angered at them.</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">THIS IS MY THANKS?</div><div style="margin-bottom: 0in;">A voice rang</div><div style="margin-bottom: 0in;">FOR WHAT I HAVE GIVEN?</div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">The light ended </div><div style="margin-bottom: 0in;"><br />
</div><div style="margin-bottom: 0in;">And I looked on the face of my god</div><div style="margin-bottom: 0in;">And I wept </div><div style="margin-bottom: 0in;"></div>- The vengeance of Tyr <br />
<span style="background-color: white;"> </span>Grax Baxterhttp://www.blogger.com/profile/15600648036819890306noreply@blogger.com2